This prototype theorises an extension to the Airbnb check-in process, whereby the user is required to undertake safety training to familiarise themselves with their guest house upon entry. Using augmented reality, the user can locate and learn how to use a fire extinguisher, as well as acquaint themselves with relevant emergency exits and any other information unique to their accomodation.
To design and prototype an engaging experience through augmented interaction in the field of maintenance and training. For this group project, we developed a high-fidelity working prototype which guided the user through their guest house to locate and learn how to use a fire extinguisher. Our research showed that in high stress situations, common sense and recall was often diminished. By teaching the user through meaningful and interactive engagement, we are solidifying knowledge and preparing the user in case of emergency. This project involved many stages of low-fidelity prototyping through storyboards and journey mapping. Using Cinema 4D and Adobe Aero, we developed a high fidelity prototype which reacted to user input to step through the four stages of using a fire extinguisher. User testing, interviews, user studies and talk aloud method were used to refine the experience and edit the digital assets. This interaction prompts discussion of future applications of augmented reality in guest houses such as experiencing unique aspects of homes, or staying in guest houses in the metaverse. Overall grade 7 - High distinction. Big thank you to fellow group members Jayd, Mackenzy and Maori. Concept video below created by Maori Kinjo.